Virtual Environments for Collaborative Visualization and Experimentation.

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Proactive versus Reactive

What is being "proactive?" It's definitely been a buzzword this decade in business and education. Like most buzzwords, there is a sketchy, agreed-upon recognition of what it means. Many think it simply means acting to do something ahead of someone asking you to do it. Beyond this, however, there's a nuance of disaster-avoidance. The American Heritage Dictionary, 4th Ed., defines this word to mean:
Acting in advance to deal with an expected difficulty; anticipatory proactive steps to prevent terrorism.

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Determine the Difficulty

Most of us have experienced some kind of role play, either as part of work, or a game, or acting, etc. Sometimes this has been in the real world, and sometimes it has been virtual. Usually, in a game, there is a person who handles running the rules and the framework within which one plays. This person, normally referred to as the Game Master (GM), must sometimes make a call when the creative role-player attempts something new, different, and exciting. A lot of GMs will just say no to these creative requests. Some, however, will rise to the challenge.

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The Challenges of Web 2.0

Every change brings its own attendant challenges. When those challenges are identified, met and surmounted, the true value of that change can shine. So what, then, are the identified challenges of Web 2.0?

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Web 2.0

Someone asked me the other day just what I meant by "Web 2.0." I did have to think about my answer for a few minutes. After considering, my own definition would state that Web 2.0 is "a collaborative, creative environment that is open to multiple people using the Internet itself as the platform." The concept goes far beyond that, of course. It embodies the essence of today's computing, be it needs, power, flexibility--whatever. It's like saying "the nineties" and comparing them to "today." The difference is marked. It's almost generational.

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The Wonderland Out There

I was reading news articles about Wonderland and other current virtual items. I really like some of the applications and ideas out there! A business is using Wonderland to project people into its graphs and schematics. The sound capabilities of Wonderland are lauded. Different environmental capabilities make the social aspect of Wonderland work better than simple 2-d environments. (See article "The Virtual Office Gains Ground" at this link.)

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Yesterday, Today, Tomorrow

Yesterday the team met again to work on refining the deployment process as far as we had gotten, and to clarify the questions we would like answered. What would be helpful:

* When loading Wonderland to localhost/local server, from where does Wonderland get its content? What would the pathways look like?

* When changing files to allow "local art," where else are changes needed besides the build.* file? How can we be sure we've got all the needed changes?

* What changes need to be made via the Wonderland window menus, if any?

Crashes and Stalls

Earlier today, I tried to continue my efforts in exporting the maya binary to an X3D. It's my experience after dealing with these issues and the different files that I've created, that a scene without textures will export with no problem. However, trying to export a scene with textures will crash, either when trying to export the scene with the textures attached or not.

This may be a size issue, so I will try to cut down on the scene components, breaking parts up into other builds where they can then be put back together in Wonderland. Hopefully this is possible and is the solution.